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I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Slash as a base element is good against bare health. Out of every elemental damage type, Blast is arguably the worst. 310 Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Sourced from official drop table repository. However, the actual effects from the armor stripping are applicable for the whole squad. generally they aren't too helpful, because for whatever reason, they max out at just +60%. 2,000 Base Capacity Cost Type These are the most common damage types. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Gallery Old appearance Patch History Update 11.0 (2013-11-20) How to leave a lasting impression on the enemy. Log In Sign Up. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Combining two elemental mods will create a combined element. A +10% impact would do an additional 10 impact. (~6x Neutral). Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). (Half the damage of Puncture). Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. 1XIV. This is what i was intending to mean, i just didnt indicate it with so much detail. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. You rarely see Radiation used in high-level content except for status primers and niche builds. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. True damage is an unlisted damage type that some Warframe abilities possess. Can be combined with Crash Course to provide a 150% increase to Impact damage. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. However, this is a total guess, I personally have never used them at all. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Stat-wise, the Tenet Livia is a fantastic melee weapon. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Im sorry for the long post, im just trying to reply to everyone without double posting . IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier It only works on organics due to the weapon's nature. Impact: Impact Damage is one of the three physical damage types. Update Infobox Data Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. At high levels, Heavy Gunners are basically gods by comparison. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. unfortunately this right here is the problem with people. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Ergonomic design for optimised comfort. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Only to then have the community complain that they want harder content. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. 599K subscribers in the Warframe community. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Bring some form of armor strip to maximize Viral's damage output. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Tm ptee kaksinkertaisesti At low levels, all damage types are actually quite equal and do what DE intended. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Alloy armor which the Corpus love to use on some of their robots. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Let's go over how they work. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit.