© Copyright 2008-2022 Almar's Guides. unsure if they removed it or not). Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. The lower level ones spawn outside their cave, with higher level ones as you move back. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. You can manage your merc's appearance clothing via your persona window. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Split or tank em, however your group is set up. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. everquest afk mercenary leveling guide. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Here is a quick run down of everything. He will very likely murder you if you do. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The cost adds up very very quickly otherwise. It may not display this or other websites correctly. There is a stupid questline that autostarts the first time you go into the zone. Honestly feel like it's impossible to beat the exp you can get here from 30-35. The druid is a . 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Direwind Cliffs is nothing but killing drops throughout most of it. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. You can hire a Mercenary at any Mercenary Liaison. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. The number of mobs for straight grinding is also really impressive. Sad really. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. So I will fix that. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Not very fast, but not very hard either. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. I will lay out a few spots to hit in this range. Inside the hut talk to Mercenary Mdjal to hire a mercenary. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Also you don't have to worry about paying them until around level 12. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. A: You must be carrying the plat on you in order to pay your merc. you will only be able to select an Apprentice Mercenary. Thanks for pointing that out. For example say you shrouded to level 10 Your mercenary will be free again. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Theres an important point to be made about this guide and why its successful. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. They are in the places where the guards used to be. You're Not Done at . The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Everything has changed with the Seeds of Destruction expansion. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. It essentially serves to let you worry about leveling without stopping for AAs. At 53 start heading down into the middle of the zone. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. They can take a long time, but with a little research and experience you can get the times down on her missions as well. There are only a small handful of places where you have to fight more than one mob if you don't want to. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. Passive: Your merc will not attack anything. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. You will decimate all. Owning any current expansion will also unlock these features. I came back and my toons went from level 3 to level 10!!! It's a very easy zone to level in without much drama. Lots of good loot and the spider camp and kobold village are pretty easy. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. All rights reserved. Pretty much everything is undead and the zone is very easy to get to. Abstruse armor is very serviceable. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Kill bears, wolves, and snakes near the zone line to Blightfire. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. They are essential to following this guide. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. A properly set up box group can do everything but the final mission easily. You can box here, but the zone isn't very conducive to it. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Slaughter everything you get your hands on that isn't a friendly dragorn. Each Stance has different focuses and allow the mercs to be more or less reactive. Pathing will get you killed. EverQuest Cheats & Guides. If you haven't done the others, they are still accessible. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. The money here is ridiculous. Clerics especially can race through here with their undead killing spells. Murder the Rallosians, crystal golems, and frogs. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. It works for some people and if you get in a good rhythm you can knock out quests really quick. Your toons are going to get attacked and hit. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. You will be doing these three HAs on a loop for a while. By this point you should have gear that can hold up and healers who know what's what. If you have a group, a great place to go is over to the bottom left of the top section of the zone. The mobs here are level 67. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Kill everything here until 68ish. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Passive: Your merc will not attack or heal anything. A second thing to do would be to spend 10 dollars on Daybreak Cash. At level 5 it gets its second ability, with third obtained at level 15. Here are some suggestions as to how to use these areas to hit max level. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. So finding a camp could be tough depending on your chosen servers population and the hour of day. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Coming from The Mines, start killing gnolls until 12. Made a handful of edits as of 1/13/2017. The South Camp is the starting point. The respawn rate is also ludicrously high. Also see the alphabetical command list or emotes . RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. There are better places to go. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Begin murdering worgs, turning the quest in every 20 worgs. It's essentially a big hole in the ground, but the mobs have low HP and die fast. Get a PL, swarm lower level content, do some HAs. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago Kill dragons and drakkin on the north path until 81-82, then shift to the east path. All the gear that levels up with you from 75 to 105 makes life hugely easier. 48-55 kill the mutant floaty guys, shades and crazy humans. Keep clearing around til you hit 48-49. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. He drops a key to access the first black reaver room and open up access to the second floor. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. JavaScript is disabled. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Also the mercenary will cost the same amount he would to the level that you shrouded to. I prefer to stay out of the fields if at all possible. Coming from The Mines, start killing gnolls until 12. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. A: No mercs are not allowed in raid zones or most raid encounters. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Q: Can I bring my merc on a LDoN or my guilds CoA raid? You never have to upgrade your Mercenary, he will level with you. Start killing everything around the front of the zone. Select the first HA he gives you, Into the Hills. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. It's some kinda Gnomish backpack thing. It is highly recommended that you do this. Welcome to EverQuest! Ah yes I always forget about this. BACK TO ACTUAL ZONES THAT CHANGE!! Confidence is how many mobs you can pull above your level and the mercs without him running away. When you first zone in, the closest mobs are farmers and tired farmers. Stay near the zone lines until 85, then push out. Not game breaking to say the least. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Just get access to the second of his HAs, Artifacts of Great Importance. That spot is, like, the ideal afk spot. Outside the city are critters which can be pretty easily just wander killed. I have never played F2P so I can't tell you how to negotiate that. Kill all of it. That said, the HAs are the only thing that scale. I believe the camp is called Library Camp commonly. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. I hope this just expands on his already awesome work. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. One or two nameds are easily accessed from here. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. Kill everything. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. It's very very easy to do, easily completed solo by all classes. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Start off killing drakes, snakes, and spiders. The mobs have too many HP, hit too hard, and don't give up enough exp. Pretty much all the critters assist each other though. I would recommend this place only if you have a group of actual people. Yeah that is no where near as good as it used to be.